FILE 08 / SERVICES / GAME AUDIO, SOUND DESIGN & MUSIC PRODUCTION

Sound That Makes Games Feel AAA

No vague quotes. No endless loops. Transparent, deliverable-driven production built to get indie games noticed and funded.


Service Overview

Built for indie devs who need immersive audio systems, custom soundscapes, or complete scores for their vertical slices, demos, or full indie releases. Game audio pricing can easily become a black hole if billed purely hourly — so every package is structured around modular asset blocks and clear per-game scope, keeping expectations razor-sharp and budgets predictable.

TIER 01 / SOUND DESIGN BUNDLE

The Atmos & UI Toolkit

Sound Design Bundle

Games that need a complete, high-quality audio identity for UI, core mechanics, and basic environments — without a massive score footprint.

  • Custom UI sound pack: menus, clicks, inventory, transitions — up to 25 distinct assets
  • Core mechanic sound effects: player movement, interactions, core actions — up to 30 assets
  • 2x dynamic ambient background loops (exploration hum, tension layer)
  • Integrated naming convention + documentation ready for Unreal Engine / Godot import

$500 – $750

Turnaround: 5–7 business days

TIER 02 / THEME & CINEMATIC CUE

The Core Musical Theme & Cinematic Cue

Signature Sound

Vertical slices, demos, or title screens that need an immediate, unforgettable signature sound.

  • 1x Main Theme / Title Screen track — fully produced, mixed, and mastered (up to 3 minutes)
  • 1x interactive transition variant or sub-mix layer built for gameplay loops
  • Stem files delivered (WAV 24-bit/48kHz) for dynamic in-engine implementation
  • 2 rounds of revisions

$400 – $600

Turnaround: 5 business days

TIER 03 / FULL AUDIO PACKAGE

The Full Audio Package

The Indie Game Soundscape

Full vertical slices or complete short-form games looking for end-to-end professional audio integration.

  • Complete sound design asset library tailored to your game — UI, player actions, environment, monsters/enemies (80+ assets)
  • Full custom score: main theme + 3 distinct gameplay/exploration tracks or dynamic layers
  • Engine-ready WAV stems + implementation guidelines structured for Godot / Unreal Blueprint triggers
  • Direct consultation on audio mixer staging and spatial attenuation setups

$1,500 – $2,500

Depending on game scope — an absolute steal for an indie dev getting AAA-tier atmosphere. Timeline: 2–3 weeks, milestone-based

Payments & Ownership

Milestone Payments

  • 50% deposit to book the project and lock in your slot
  • 50% upon final master sign-off
  • Milestone-based staging on multi-week packages

What You Own

  • Full commercial license to every delivered asset, in-game and in trailers
  • Clean, organized project files — no guesswork in your pipeline
  • WAV 24-bit/48kHz masters plus stems for engine implementation

All services operate on a 50% deposit / 50% upon final master sign-off model.


Listen

Selected tracks from shipped games — atmosphere, theme, and title music that carry an entire soundscape.

Everlasting Veil of Fog

4:37

Atmospheric score cue from Visage — dread scored as a slow, breathing weight.

Daniel’s Theme

2:44

Character theme from Stray Souls — intimacy rehearsed against collapse.

Menu Theme

2:28

Title-screen music from Tellus — the menu as a promise, not a loading screen.


Process & Deliverables

How It Works

  1. Discover call to map your game's audio identity
  2. Create sound palette / theme sketches from your references
  3. Deliver asset blocks in milestones for in-engine testing
  4. Revise inside your included revision rounds
  5. Deliver final masters, stems, and implementation docs

What You Get

  • WAV 24-bit/48kHz masters and stems
  • Unreal Engine / Godot import-ready naming and docs
  • Mechanic-loop and transition variants for dynamic audio
  • Full commercial license on every asset
  • Clean, organized project files

Start Your Audio Project →